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> <channel><title>Comments on: MVRDV&#8217;s Stackable Sky Village High Rise</title> <atom:link href="http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/feed/" rel="self" type="application/rss+xml" /><link>http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/</link> <description>Future-forward design for the world you inhabit</description> <lastBuildDate>Thu, 26 Nov 2009 05:48:56 -0500</lastBuildDate> <generator>http://wordpress.org/?v=abc</generator> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>By: nabah</title><link>http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/comment-page-1/#comment-147968</link> <dc:creator>nabah</dc:creator> <pubDate>Wed, 10 Jun 2009 12:13:14 +0000</pubDate> <guid
isPermaLink="false">http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/#comment-147968</guid> <description>please explain structural stability</description> <content:encoded><![CDATA[<p>please explain structural stability</p> ]]></content:encoded> </item> <item><title>By: Koz</title><link>http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/comment-page-1/#comment-111712</link> <dc:creator>Koz</dc:creator> <pubDate>Tue, 18 Nov 2008 16:05:38 +0000</pubDate> <guid
isPermaLink="false">http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/#comment-111712</guid> <description>Nice idea but not realistic.  The glass envelope will offset any &quot;green&quot; ideas of conserving energy costs.  Structural flexibility.....virtually impossible when responding to market demands; must be a static structure to meet affordability issues.  Floor and roof decks appear too shallow especially when green roof profiles and tree root balls are considered.  This needs more critical analysis for reality to set in!</description> <content:encoded><![CDATA[<p>Nice idea but not realistic.  The glass envelope will offset any &#8220;green&#8221; ideas of conserving energy costs.  Structural flexibility&#8230;..virtually impossible when responding to market demands; must be a static structure to meet affordability issues.  Floor and roof decks appear too shallow especially when green roof profiles and tree root balls are considered.  This needs more critical analysis for reality to set in!</p> ]]></content:encoded> </item> <item><title>By: the.arctic</title><link>http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/comment-page-1/#comment-111103</link> <dc:creator>the.arctic</dc:creator> <pubDate>Wed, 12 Nov 2008 18:35:05 +0000</pubDate> <guid
isPermaLink="false">http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/#comment-111103</guid> <description>I designed a similar concept with modular units for a studio course about four years ago. The issues of access and reconfigurability can be addressed in several ways, However, it\&#039;s easiest just to provide several vertical cores to keep from having to shrink the interior private space of existing units for hallways and such. Additionally, if the units are made of the same materials all the way up they\&#039;ll be inefficient and overbuilt at higher levels. One solution is to make the cores out of much stronger materials and simply bolt the units to them. Though I should point out that after all the development I abandoned the idea of using the modules for anything larger than a 3-4 story building. There are lots of other problems to be overcome and I especially sympathize for the people that will be working on the detail drawings. I\&#039;m not saying it\&#039;s impossible, in fact the opposite is true, I just think it will be a nightmare to actually get built in it\&#039;s current form.</description> <content:encoded><![CDATA[<p>I designed a similar concept with modular units for a studio course about four years ago. The issues of access and reconfigurability can be addressed in several ways, However, it\&#8217;s easiest just to provide several vertical cores to keep from having to shrink the interior private space of existing units for hallways and such. Additionally, if the units are made of the same materials all the way up they\&#8217;ll be inefficient and overbuilt at higher levels. One solution is to make the cores out of much stronger materials and simply bolt the units to them. Though I should point out that after all the development I abandoned the idea of using the modules for anything larger than a 3-4 story building. There are lots of other problems to be overcome and I especially sympathize for the people that will be working on the detail drawings. I\&#8217;m not saying it\&#8217;s impossible, in fact the opposite is true, I just think it will be a nightmare to actually get built in it\&#8217;s current form.</p> ]]></content:encoded> </item> <item><title>By: niels</title><link>http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/comment-page-1/#comment-110704</link> <dc:creator>niels</dc:creator> <pubDate>Sun, 09 Nov 2008 16:03:43 +0000</pubDate> <guid
isPermaLink="false">http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/#comment-110704</guid> <description>this seems a sort of tribute to metabolist architecture like archigram and Kisho Kurokawa. It works really good as a statement and idea but it&#039;s translated to literally into this project with all the obvious problems that follow.</description> <content:encoded><![CDATA[<p>this seems a sort of tribute to metabolist architecture like archigram and Kisho Kurokawa. It works really good as a statement and idea but it&#8217;s translated to literally into this project with all the obvious problems that follow.</p> ]]></content:encoded> </item> <item><title>By: trumpetmonkey</title><link>http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/comment-page-1/#comment-110597</link> <dc:creator>trumpetmonkey</dc:creator> <pubDate>Sat, 08 Nov 2008 13:21:38 +0000</pubDate> <guid
isPermaLink="false">http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/#comment-110597</guid> <description>There are some good ideas here but I think it&#039;s flawed.
The balcony gardens seem bleak and exposed.  There may be potential for overheating in summer since there are no overhangs covering the south residential windows.
And it is ugly!  As soon as it&#039;s exciting newness fades it will look too one-dimensional and brutal and it won&#039;t weather well.  Why do architects keep repeating the same mistakes, with these clean boxes that look so nice in drawings but have no sense of proportion, no timeless beauty?The pixel-unit idea as applied here is practical in some ways, but also very limiting and mechanical.  Green architecture has the potential to feel so much more human!</description> <content:encoded><![CDATA[<p>There are some good ideas here but I think it&#8217;s flawed.<br
/> The balcony gardens seem bleak and exposed.  There may be potential for overheating in summer since there are no overhangs covering the south residential windows.<br
/> And it is ugly!  As soon as it&#8217;s exciting newness fades it will look too one-dimensional and brutal and it won&#8217;t weather well.  Why do architects keep repeating the same mistakes, with these clean boxes that look so nice in drawings but have no sense of proportion, no timeless beauty?</p><p>The pixel-unit idea as applied here is practical in some ways, but also very limiting and mechanical.  Green architecture has the potential to feel so much more human!</p> ]]></content:encoded> </item> <item><title>By: zissan</title><link>http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/comment-page-1/#comment-110471</link> <dc:creator>zissan</dc:creator> <pubDate>Fri, 07 Nov 2008 10:20:16 +0000</pubDate> <guid
isPermaLink="false">http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/#comment-110471</guid> <description>there should be some &quot;public pixels&quot; inside this building.</description> <content:encoded><![CDATA[<p>there should be some &#8220;public pixels&#8221; inside this building.</p> ]]></content:encoded> </item> <item><title>By: jill020485</title><link>http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/comment-page-1/#comment-110437</link> <dc:creator>jill020485</dc:creator> <pubDate>Fri, 07 Nov 2008 04:49:38 +0000</pubDate> <guid
isPermaLink="false">http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/#comment-110437</guid> <description>this problem of entering and exiting apartments is especially apparent when you consider how/where new units would be added. thnik guys.</description> <content:encoded><![CDATA[<p>this problem of entering and exiting apartments is especially apparent when you consider how/where new units would be added. thnik guys.</p> ]]></content:encoded> </item> <item><title>By: jill020485</title><link>http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/comment-page-1/#comment-110434</link> <dc:creator>jill020485</dc:creator> <pubDate>Fri, 07 Nov 2008 04:45:56 +0000</pubDate> <guid
isPermaLink="false">http://www.inhabitat.com/2008/11/06/sky-village-by-mvrdv-and-adept/#comment-110434</guid> <description>Hmmm... if each one of these &#039;pixels&#039; is an apartment, how do you get out of this building? do you have to go through someone else&#039;s apartment to leave &amp; enter yours?</description> <content:encoded><![CDATA[<p>Hmmm&#8230; if each one of these &#8216;pixels&#8217; is an apartment, how do you get out of this building? do you have to go through someone else&#8217;s apartment to leave &amp; enter yours?</p> ]]></content:encoded> </item> </channel> </rss><!--
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